Karate Man
EARTH 3

Karate Man

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 2839




You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
37± 8/ 100
Power Score
Intrinsic 39
Deck 36

Karate Man — Power Evaluation

Final Score: 37 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 35.7 · Meta: provisional
  • Primary role: Utility

Why it scores here

Karate Man is a Level 3 EARTH Warrior whose only effect doubles its own original ATK once per turn, and it is destroyed in the End Phase if that effect was used. The card converts very little into board presence or card advantage, so the score stays in the mid-30s. Its points come from being a cheap, single-copy Level 3 body that shows up across seven archetype homes. The 1000 ATK, the doubled 2000 ATK, and the high co-occurrence with staples like Cyber Jar and Blue-Eyes White Dragon earned no points.

Axis scores

Axis Score Evidence
Accessibility 35 Appears in 9 of 10 sampled decks but has no searcher or combo routes in the evidence, so it is drawn only by chance (observed).
Combo & Conversion 15 Its text is a single ATK doubling with a self-destruct clause, and combos_evidence records 0 boards, so there is no conversion beyond one body (verified).
Resource Economy 10 No draw, search, recursion, or advantage; using the effect removes the card itself at End Phase, a net -1 (verified).
Effect & Interaction 5 No negation, removal, or disruption on the card text (verified).
Material Utility 45 Level 3 with no tuner or special traits; the body remains a Level 3 material even if the effect is negated (inferred from level and text).
Resilience & Flexibility 20 A single body with no redundancy, and the one effect ends the card on its own use (verified).
Deck-Building Efficiency 70 Runs as a single copy in 9 of 10 decks with no garnet, lock, or restriction on the text (observed and verified).

Calculation

Weight profile: Utility / no clear role (default), no secondary blend. Intrinsic ≈ 39, Deck ≈ 35.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy Level 3 body with no garnet or restriction
  • Generic text that fits many archetype homes (7 distinct archetypes in the sample)
  • Doubled ATK gives a one-shot 2000-ATK attacker on the turn it is used

Weaknesses

  • Self-destructs at End Phase after its only effect is used
  • No combo, searcher, or board-conversion evidence (combos_evidence is empty)
  • No interaction, negation, or removal on the card text

Counters / choke points

  • Generic removal or negation, which the evidence does not name specifically

Best use

Utility Level 3 beater / filler body. Decks: Nimble, Gravekeeper's, Hole, Solemn, Book Of. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: doubles original ATK once per turn; destroyed in End Phase if the effect was used; Level 3 EARTH Warrior, 1000/1000, Effect Monster; Sampled in 10 decks, 9 running 1 copy (copy distribution 1:9, 3:1); Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Sampled in 10 decks across 7 archetypes (2 Nimble, 2 Gravekeeper's, 2 Hole, 1 each for others); Top partners co-occur in 6-7 of 10 decks, consistent with staple pairings; combos_evidence: 0 appearances across all boards
  • Inferred: Level 3 body is usable as a Rank 3 Xyz or Level 3 Synchro material even when the effect is negated; Its generic text makes it portable across homes, but no card-specific synergy is shown
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; legal_copies empty, assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 10-deck sample only partner co-occurrence reflects staple pairing and may not be card-specific synergy











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